Welcome to Lisien’s documentation!¶
Contents:
- Introduction
- Design
- engine
Engine
Engine.branch
Engine.is_ancestor_of()
Engine.turn
Engine.time
Engine.rule
Engine.rulebook
Engine.eternal
Engine.universal
Engine.trigger
Engine.prereq
Engine.action
Engine.method
Engine.function
Engine.rule
Engine.next_turn()
Engine.get_delta()
Engine.advancing()
Engine.batch()
Engine.plan()
Engine.snap_keyframe()
Engine.delete_plan()
Engine.new_character()
Engine.add_character()
Engine.del_character()
Engine.turns_when()
Engine.apply_choices()
Engine.flush()
Engine.commit()
Engine.close()
Engine.unload()
- character
Character
Character.stat
Character.place
Character.thing
Character.node
Character.portal
Character.preportal
Character.unit
Character.add_portal()
Character.new_portal()
Character.add_portals_from()
Character.add_thing()
Character.new_thing()
Character.add_things_from()
Character.add_place()
Character.add_places_from()
Character.new_place()
Character.historical()
Character.place2thing()
Character.portals()
Character.remove_portal()
Character.remove_unit()
Character.thing2place()
Character.units()
Character.facade()
- node
- portal
- rule
- query
- xcollections
- Elide