Source code for elide.graph.pawn

# This file is part of Elide, frontend to Lisien, a framework for life simulation games.
# Copyright (c) Zachary Spector, public@zacharyspector.com
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
"""Widget representing things that move about from place to place."""

from elide.pawnspot import GraphPawnSpot

from ..pawn import PawnBehavior


[docs] class Pawn(PawnBehavior, GraphPawnSpot): """A token to represent a :class:`Thing`. :class:`Thing` is the lisien class to represent items that are located in some :class:`Place` or other. Accordingly, :class:`Pawn`'s coordinates are never set directly; they are instead derived from the location of the :class:`Thing` represented. That means a :class:`Pawn` will appear next to the :class:`Spot` representing the :class:`Place` that its :class:`Thing` is in. The exception is if the :class:`Thing` is currently moving from its current :class:`Place` to another one, in which case the :class:`Pawn` will appear some distance along the :class:`Arrow` that represents the :class:`Portal` it's moving through. """ def _get_location_wid(self): return self.board.spot[self.loc_name] def __repr__(self): """Give my ``thing``'s name and its location's name.""" return "<{}-in-{} at {}>".format(self.name, self.loc_name, id(self))