Source code for elide.stores

# This file is part of Elide, frontend to Lisien, a framework for life simulation games.
# Copyright (c) Zachary Spector, public@zacharyspector.com
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
"""Editors for textual data in the database.

The data is accessed via a "store" -- a mapping onto the table, used
like a dictionary. Each of the widgets defined here,
:class:`StringsEditor` and :class:`FuncsEditor`, displays a list of
buttons with which the user may select one of the keys in the store,
and edit its value in a text box.

"""

import re
import string
from ast import parse
from functools import partial
from textwrap import dedent, indent

from kivy.app import App
from kivy.clock import Clock, triggered
from kivy.logger import Logger
from kivy.properties import (
	AliasProperty,
	BooleanProperty,
	ListProperty,
	NumericProperty,
	ObjectProperty,
	StringProperty,
)
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.recycleview import RecycleView
from kivy.uix.recycleview.views import RecycleDataViewBehavior
from kivy.uix.screenmanager import Screen
from kivy.uix.textinput import TextInput
from kivy.uix.togglebutton import ToggleButton

from .util import load_string_once


def trigger(func):
	return triggered()(func)


[docs] class RecycleToggleButton(ToggleButton, RecycleDataViewBehavior): """Toggle button at some index in a RecycleView""" index = NumericProperty()
[docs] def on_touch_down(self, touch): if self.collide_point(*touch.pos): return self.parent.select_with_touch(self.index, touch)
def apply_selection(self, rv, index, is_selected): if is_selected and index == self.index: self.state = "down" else: self.state = "normal"
[docs] class StoreButton(RecycleToggleButton): """RecycleToggleButton to select something to edit in a Store""" store = ObjectProperty() """Either a FunctionStore or a StringStore""" name = StringProperty() """Name of this particular item""" source = StringProperty() """Text of this item""" select = ObjectProperty() """Function that gets called with my ``index`` when I'm selected""" def on_parent(self, *_): if self.name == "+": self.state = "down" self.select(self.index) def on_state(self, *_): if self.state == "down": self.select(self.index)
[docs] class StoreList(RecycleView): """Holder for a :class:`kivy.uix.listview.ListView` that shows what's in a store, using one of the StoreAdapter classes. """ store = ObjectProperty() """Either a FunctionStore or a StringStore""" selection_name = StringProperty() """The ``name`` of the ``StoreButton`` currently selected""" boxl = ObjectProperty() """Instance of ``SelectableRecycleBoxLayout``""" def __init__(self, **kwargs): self._i2name = {} self._name2i = {} super().__init__(**kwargs) def on_store(self, *_): self.store.connect(self._trigger_redata) self.redata() def on_boxl(self, *_): self.boxl.bind(selected_nodes=self._pull_selection) def _pull_selection(self, *_): if not self.boxl.selected_nodes: return self.selection_name = self._i2name[self.boxl.selected_nodes[0]] def munge(self, datum): i, name = datum self._i2name[i] = name self._name2i[name] = i return { "store": self.store, "text": str(name), "name": name, "select": self.ids.boxl.select_node, "index": i, }
[docs] def redata(self, *_, **kwargs): """Update my ``data`` to match what's in my ``store``""" select_name = kwargs.get("select_name") if not self.store: Clock.schedule_once(self.redata) return self.data = list( map(self.munge, enumerate(sorted(self.store._cache.keys()))) ) if select_name: self._trigger_select_name(select_name)
def _trigger_redata(self, *args, **kwargs): part = partial(self.redata, *args, **kwargs) if hasattr(self, "_scheduled_redata"): Clock.unschedule(self._scheduled_redata) self._scheduled_redata = Clock.schedule_once(part, 0)
[docs] def select_name(self, name, *_): """Select an item by its name, highlighting""" self.boxl.select_node(self._name2i[name])
def _trigger_select_name(self, name): part = partial(self.select_name, name) if hasattr(self, "_scheduled_select_name"): Clock.unschedule(self._scheduled_select_name) self._scheduled_select_name = Clock.schedule_once(part, 0)
[docs] class LanguageInput(TextInput): """Widget to enter the language you want to edit""" screen = ObjectProperty() """The instance of ``StringsEdScreen`` that I'm in""" def on_focus(self, instance, value, *largs): if not value: if self.screen.language != self.text: self.screen.language = self.text self.text = ""
[docs] class StringsEdScreen(Screen): """A screen in which to edit strings to be presented to humans Needs a ``toggle`` function to switch back to the main screen; a ``language`` identifier; and a ``language_setter`` function to be called with that ``language`` when changed. """ toggle = ObjectProperty() """Function to switch back to the main screen""" language = StringProperty("eng") """Code identifying the language we're editing""" edbox = ObjectProperty() """Widget containing editors for the current string and its name""" def on_language(self, *_): if self.edbox is None: Clock.schedule_once(self.on_language, 0) return self.edbox.storelist.redata() if self.store.language != self.language: self.store.language = self.language def on_store(self, *_): self.language = self.store.language self.store.language.connect(self._pull_language) def _pull_language(self, *_, language): self.language = language def save(self, *_): if self.edbox is None: Clock.schedule_once(self.save, 0) return self.edbox.save()
[docs] class Editor(BoxLayout): """Abstract widget for editing strings or functions""" name_wid = ObjectProperty() """Text input widget holding the name of the string being edited""" store = ObjectProperty() """Proxy to the ``FunctionStore`` or ``StringStore``""" disable_text_input = BooleanProperty(False) """Whether to prevent text entry (not name entry)""" deletable = BooleanProperty(True) """Whether to show a delete button""" # This next is the trigger on the EdBox, which may redata the StoreList _trigger_save = ObjectProperty() _trigger_delete = ObjectProperty()
[docs] def save(self, *_): """Put text in my store, return True if it changed""" if self.name_wid is None or self.store is None: Logger.debug( "{}: Not saving, missing name_wid or store".format( type(self).__name__ ) ) return if not (self.name_wid.text or self.name_wid.hint_text): Logger.debug("{}: Not saving, no name".format(type(self).__name__)) return if ( self.name_wid.text and self.name_wid.text[0] in string.digits + string.whitespace + string.punctuation ): # TODO alert the user to invalid name Logger.warning( "{}: Not saving, invalid name".format(type(self).__name__) ) return if hasattr(self, "_do_parse"): try: parse(self.source) except SyntaxError: # TODO alert user to invalid source Logger.debug( "{}: Not saving, couldn't parse".format( type(self).__name__ ) ) return do_redata = False if self.name_wid.text: if ( self.name_wid.hint_text and self.name_wid.hint_text != self.name_wid.text and hasattr(self.store, self.name_wid.hint_text) ): delattr(self.store, self.name_wid.hint_text) do_redata = True if ( not hasattr(self.store, self.name_wid.text) or getattr(self.store, self.name_wid.text) != self.source ): Logger.debug("{}: Saving!".format(type(self).__name__)) setattr(self.store, self.name_wid.text, self.source) do_redata = True elif self.name_wid.hint_text: if ( not hasattr(self.store, self.name_wid.hint_text) or getattr(self.store, self.name_wid.hint_text) != self.source ): Logger.debug("{}: Saving!".format(type(self).__name__)) setattr(self.store, self.name_wid.hint_text, self.source) do_redata = True return do_redata
[docs] def delete(self, *_): """Remove the currently selected item from my store""" key = self.name_wid.text or self.name_wid.hint_text if not hasattr(self.store, key): # TODO feedback about missing key return delattr(self.store, key) try: return min(kee for kee in dir(self.store) if kee > key) except ValueError: return "+"
[docs] class StringInput(Editor): """Editor for human-readable strings""" validate_name_input = ObjectProperty() """Boolean function for checking if a string name is acceptable""" def on_name_wid(self, *_): if not self.validate_name_input: Clock.schedule_once(self.on_name_wid, 0) return self.name_wid.bind(text=self.validate_name_input) def _get_name(self): if self.name_wid: return self.name_wid.text def _set_name(self, v, *_): if not self.name_wid: Clock.schedule_once(partial(self._set_name, v), 0) return self.name_wid.text = v name = AliasProperty(_get_name, _set_name) def _get_source(self): if "string" not in self.ids: return "" return self.ids.string.text def _set_source(self, v, *args): if "string" not in self.ids: Clock.schedule_once(partial(self._set_source, v), 0) return self.ids.string.text = v source = AliasProperty(_get_source, _set_source)
[docs] class EdBox(BoxLayout): """Box containing most of an editor's screen Has a StoreList and an Editor, which in turn holds a name field and a big text entry box. """ storelist = ObjectProperty() """An instance of ``StoreList``""" editor = ObjectProperty() """An instance of a subclass of ``Editor``""" store = ObjectProperty() """Proxy to the store I represent""" store_name = StringProperty() """Name of my store, so I can get it from the engine""" data = ListProperty() """Dictionaries describing widgets in my ``storelist``""" toggle = ObjectProperty() """Function to show or hide my screen""" disable_text_input = BooleanProperty(False) """Set to ``True`` to prevent entering text in the editor""" selection_name = StringProperty() def on_store_name(self, *_): app = App.get_running_app() if not hasattr(app, "engine"): Clock.schedule_once(self.on_store_name, 0) return self.store = getattr(app.engine, self.store_name) def on_storelist(self, *_): self.storelist.bind(selection_name=self.setter("selection_name")) @trigger def validate_name_input(self, *_): self.disable_text_input = not ( self.valid_name(self.editor.name_wid.hint_text) or self.valid_name(self.editor.name_wid.text) ) def on_selection_name(self, _, selection_name): if selection_name == self.editor.name_wid.hint_text: return self.save() # The + button at the top is for adding an entry yet unnamed, so don't display hint text for it self.editor.name_wid.hint_text = selection_name.strip("+") self.editor.name_wid.text = "" try: self.editor.source = getattr( self.store, self.editor.name_wid.hint_text ) except AttributeError: self.editor.source = self.get_default_text( self.editor.name_wid.hint_text ) self.disable_text_input = not self.valid_name( self.editor.name_wid.hint_text ) if hasattr(self, "_lock_save"): del self._lock_save def dismiss(self, *_): self.save() self.toggle() def save(self, *_, name=None): if not self.editor or not self.store: return if hasattr(self, "_lock_save"): return self._lock_save = True save_select = self.editor.save() if save_select: self.storelist.redata(select_name=name) else: del self._lock_save def _trigger_save(self, name=None): part = partial(self.save, name=name) Clock.unschedule(part) Clock.schedule_once(part, 0) def delete(self, *_): if not self.editor: return if hasattr(self, "_lock_save"): return self._lock_save = True del_select = self.editor.delete() if del_select: self.storelist.redata(del_select) else: del self._lock_save _trigger_delete = trigger(delete) def on_store(self, *_): pass
[docs] class StringNameInput(TextInput): """Small text box for the names of strings""" _trigger_save = ObjectProperty() def on_focus(self, inst, val, *largs): if self.text and not val: self._trigger_save(self.text)
[docs] class StringsEdBox(EdBox): """Box containing most of the strings editing screen Contains the storelist and the editor, which in turn contains the string name input and a bigger input field for the string itself. """ language = StringProperty("eng") @staticmethod def get_default_text(newname): return "" @staticmethod def valid_name(name): return name and name[0] != "+"
sig_ex = re.compile(r"^ *def .+?\((.+)\):$")
[docs] class FunctionNameInput(TextInput): """Input for the name of a function Filters out illegal characters. """ _trigger_save = ObjectProperty()
[docs] def insert_text(self, s, from_undo=False): if self.text == "": if s[0] not in (string.ascii_letters + "_"): return return super().insert_text( "".join( c for c in s if c in (string.ascii_letters + string.digits + "_") ) )
def on_focus(self, inst, val, *_): if not val: self._trigger_save(self.text)
[docs] def munge_source(v): """Take Python source code, return a pair of its parameters and the rest of it dedented""" lines = v.split("\n") if not lines: return tuple(), "" firstline = lines[0].lstrip() while firstline == "" or firstline[0] == "@": del lines[0] firstline = lines[0].lstrip() if not lines: return tuple(), "" params = tuple( parm.strip() for parm in sig_ex.match(lines[0]).group(1).split(",") ) del lines[0] if not lines: return params, "" # hack to allow 'empty' functions if lines and lines[-1].strip() == "pass": del lines[-1] return params, dedent("\n".join(lines))
[docs] class FuncEditor(Editor): """The editor widget for working with any particular function. Contains a one-line field for the function's name and a multi-line field for its code. """ storelist = ObjectProperty() """Instance of ``StoreList`` that shows all the functions you can edit""" codeinput = ObjectProperty() params = ListProperty(["obj"]) name = StringProperty() _text = StringProperty() _do_parse = True def _get_source(self): code = self.get_default_text(self.name) if self._text: code += indent(self._text, " " * 4) else: code += " " * 4 + "pass" return code.rstrip(" \n\t") def _set_source(self, v): if not self.codeinput: Clock.schedule_once(partial(self._set_source, v), 0) return self.codeinput.unbind(text=self.setter("_text")) self.params, self.codeinput.text = munge_source(str(v)) self.codeinput.bind(text=self.setter("_text")) source = AliasProperty(_get_source, _set_source, bind=("_text", "params")) def get_default_text(self, name): if not name or name == "+": name = "a" return "def {}({}):\n".format(name, ", ".join(self.params)) def on_codeinput(self, *args): self._text = self.codeinput.text self.codeinput.bind(text=self.setter("_text"))
[docs] class FuncsEdBox(EdBox): """Widget for editing the Python source of funcs to be used in lisien sims. Contains a list of functions in the store it's about, next to a FuncEditor showing the source of the selected one, and a close button. """ def get_default_text(self, newname): return self.editor.get_default_text(newname) @staticmethod def valid_name(name): return ( name and name[0] not in string.digits + string.whitespace + string.punctuation ) def on_data(self, *_): app = App.get_running_app() if app is None: return app.rules.rulesview.set_functions( self.store_name, map(app.rules.rulesview.inspect_func, self.data) )
[docs] class FuncsEdScreen(Screen): """Screen containing three FuncsEdBox Triggers, prereqs, and actions. """ toggle = ObjectProperty() def save(self, *args): self.ids.triggers.save() self.ids.prereqs.save() self.ids.actions.save()
load_string_once(""" #: import py3lexer pygments.lexers.Python3Lexer <StoreButton>: size_hint_y: None height: 30 <StoreList>: viewclass: 'StoreButton' boxl: boxl SelectableRecycleBoxLayout: id: boxl default_size: None, dp(56) default_size_hint: 1, None height: self.minimum_height size_hint_y: None orientation: 'vertical' <StringInput>: name_wid: stringname orientation: 'vertical' BoxLayout: size_hint_y: 0.07 Label: id: title text: 'Title: ' size_hint_x: None width: self.texture_size[0] StringNameInput: id: stringname multiline: False write_tab: False _trigger_save: root._trigger_save Button: text: 'del' size_hint_x: 0.1 on_release: root._trigger_delete() TextInput: id: string disabled: root.disable_text_input <StringsEdBox>: editor: strings_ed storelist: strings_list orientation: 'vertical' BoxLayout: orientation: 'horizontal' StoreList: id: strings_list size_hint_x: 0.2 store: root.store StringInput: id: strings_ed store: root.store disable_text_input: root.disable_text_input validate_name_input: root.validate_name_input _trigger_save: root._trigger_save _trigger_delete: root._trigger_delete <StringsEdScreen>: name: 'strings' edbox: edbox BoxLayout: orientation: 'vertical' StringsEdBox: id: edbox toggle: root.toggle store_name: 'string' language: root.language BoxLayout: size_hint_y: 0.05 Label: text_size: self.size halign: 'right' valign: 'middle' text: 'Language: ' size_hint_x: 0.2 LanguageInput: id: language screen: root hint_text: root.language write_tab: False multiline: False Button: text: 'Close' on_release: edbox.dismiss() <Py3CodeInput@CodeInput>: lexer: py3lexer() <FuncEditor>: codeinput: code name_wid: funname orientation: 'vertical' BoxLayout: orientation: 'horizontal' size_hint_y: None height: funname.height Py3CodeInput: id: imafunction text: 'def' disabled: True size_hint: (None, None) height: self.line_height + self.font_size width: self.font_size * len(self.text) background_disabled_normal: '' disabled_foreground_color: self.foreground_color FunctionNameInput: id: funname size_hint: (0.4, None) height: self.line_height + self.font_size multiline: False write_tab: False _trigger_save: root._trigger_save on_text: root.validate_name_input(self.text) hint_text: root.name Py3CodeInput: id: params text: '({}):'.format(', '.join(root.params)) disabled: True size_hint_y: None height: self.line_height + self.font_size background_disabled_normal: '' disabled_foreground_color: self.foreground_color Button: text: 'del' size_hint_x: 0.1 if not self.disabled else 0.0 background_disabled_normal: '' background_disabled_down: '' disabled_color: (0., 0., 0., 0.) background_disabled_color: (0., 0., 0., 0.) on_release: root._trigger_delete() disabled: not root.deletable BoxLayout: orientation: 'horizontal' Label: canvas: Color: rgba: params.background_color Rectangle: pos: self.pos size: self.size Color: rgba: [1., 1., 1., 1.] # PEP8 standard indentation width is 4 spaces text: ' ' * 4 size_hint_x: None width: self.texture_size[0] Py3CodeInput: id: code disabled: root.disable_text_input <FuncsEdBox>: editor: funcs_ed storelist: funcs_list orientation: 'vertical' data: [(item['name'], self.store.get_source(item['name'])) for item in funcs_list.data[1:]] BoxLayout: orientation: 'horizontal' BoxLayout: orientation: 'vertical' size_hint_x: 0.2 StoreList: id: funcs_list store: root.store FuncEditor: id: funcs_ed name: root.selection_name store: root.store storelist: funcs_list disable_text_input: root.disable_text_input validate_name_input: root.validate_name_input _trigger_save: root._trigger_save _trigger_delete: root._trigger_delete BoxLayout: size_hint_y: 0.07 Button: text: 'Close' on_release: root.dismiss() <FuncsEdScreen>: name: 'funcs' TabbedPanel: default_tab: action TabbedPanelItem: id: trigger text: 'Trigger' on_state: triggers.save() FuncsEdBox: id: triggers toggle: root.toggle store_name: 'trigger' TabbedPanelItem: id: prereq text: 'Prereq' on_state: prereqs.save() FuncsEdBox: id: prereqs toggle: root.toggle store_name: 'prereq' TabbedPanelItem: id: action text: 'Action' on_state: actions.save() FuncsEdBox: id: actions toggle: root.toggle store_name: 'action' """)